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Full Version: Custom Resolution Utility (CRU)
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(09-03-2018 08:00 AM)SkOrPn Wrote: [ -> ]But my question pertains to VSR and Frequency. I want to play Crysis 1 again after 10 years and I have installed the wonderful Maximum Immersion Mod which requires you to select 3840x2160 in-game for a native 1440p display (His better textures are made for 4K rendering I guess). However again AMD does not give me this 3840x2160 as it defaults to only 3200x1800. I assume I couldn't use a 4K VSR setting anyway since an R9 290 doesn't have the power for that. Is the 3200x1800 limitation hardcoded, or is it something I can bypass using CRU to set a VSR res of 3840x2160?
It's a video card limitation. The RX 480 would give you 3840x2160 and 5120x2880 with VSR.
(09-03-2018 06:04 PM)ToastyX Wrote: [ -> ]
(09-03-2018 08:00 AM)SkOrPn Wrote: [ -> ]But my question pertains to VSR and Frequency. I want to play Crysis 1 again after 10 years and I have installed the wonderful Maximum Immersion Mod which requires you to select 3840x2160 in-game for a native 1440p display (His better textures are made for 4K rendering I guess). However again AMD does not give me this 3840x2160 as it defaults to only 3200x1800. I assume I couldn't use a 4K VSR setting anyway since an R9 290 doesn't have the power for that. Is the 3200x1800 limitation hardcoded, or is it something I can bypass using CRU to set a VSR res of 3840x2160?
It's a video card limitation. The RX 480 would give you 3840x2160 and 5120x2880 with VSR.
Thank you very much ToastyX for the information, and that is exactly what I thought it was.

Weird thing is the mod developer developed his Mod on a 750Ti and my card destroys it, yet he has 3840x2160 DSR settings to choose in game. He gets like 25-30 Fps at max settings in 1440p and I get nearly 100 FPS with max settings in 1440p. Sucks that AMD is so extremely good at eeeking out every last drop of performance from their GPU's yet do not compensate for it with VSR. My GPU has gotten 100% faster since its release and I still have not overclocked it. Yet they have not raised the VSR limit at all, lol... I wonder if that is a firmware setting that I can manipulate myself?

Again thanks for the info.
Hello ToastyX,

I have downloaded your code source, to try to understand and start working on custom resolution, actually I need a minimal command line version of your tool, so i would like very much to develop it if it is possible.

But I have some problems just opening the bdsproj.

I have downloaded the C++ builder 10.2.3 and I cannot open the bdsproj (cplusplusbuilder.personality not available).

On which IDE are you developing ? I could really use your help !

Kind regards.
(09-14-2018 10:19 AM)Kalmh Wrote: [ -> ]I have downloaded the C++ builder 10.2.3 and I cannot open the bdsproj (cplusplusbuilder.personality not available).

On which IDE are you developing ? I could really use your help !
C++ Builder 2006
I was able to get this monitor https://www.asus.com/Commercial-Monitors...fications/ from 60 to 75, but then hit pixel clock limit. Will I be albe to push it even more of I switch to dual-link DVI cable? Or do these 60hz monitor support only single-link DVIeven though you can connect a dual-link one?
(09-17-2018 05:27 PM)zn1p Wrote: [ -> ]I was able to get this monitor https://www.asus.com/Commercial-Monitors...fications/ from 60 to 75, but then hit pixel clock limit. Will I be albe to push it even more of I switch to dual-link DVI cable? Or do these 60hz monitor support only single-link DVIeven though you can connect a dual-link one?
Monitors like that normally only have single-link DVI. Try HDMI.
I used CRU to set my 4K60hz monitor to 61hz (I just copy/pasted the default 59.996 Detailed Resolution, changed it to 61.000, saved, and told Windows to use that res), and adjusted the freesync range correspondingly to 40-61. The intention is to allow games that run at exactly 60fps (for example emulated console games) to use freesync and avoid tearing.

This seems to work correctly (for example the Pendulum demo is now tear-free when I set it to 60, whereas it tore horribly before- and playing games in Dolphin also seems to use freesync@60ish).

Are there any downsides to doing this that I might have missed? The only thing I can think of is that the frame pacing of 60FPS video, when using a player that can't engage freesync, might be off.
(09-20-2018 02:10 AM)pinumbernumber Wrote: [ -> ]I used CRU to set my 4K60hz monitor to 61hz (I just copy/pasted the default 59.996 Detailed Resolution, changed it to 61.000, saved, and told Windows to use that res), and adjusted the freesync range correspondingly to 40-61. The intention is to allow games that run at exactly 60fps (for example emulated console games) to use freesync and avoid tearing.

This seems to work correctly (for example the Pendulum demo is now tear-free when I set it to 60, whereas it tore horribly before- and playing games in Dolphin also seems to use freesync@60ish).

Are there any downsides to doing this that I might have missed? The only thing I can think of is that the frame pacing of 60FPS video, when using a player that can't engage freesync, might be off.
Just make sure it's not skipping frames: https://www.testufo.com/frameskipping

FreeSync monitors usually don't skip frames with FreeSync on, so it should be fine.
(09-20-2018 08:02 PM)ToastyX Wrote: [ -> ]Just make sure it's not skipping frames: https://www.testufo.com/frameskipping

FreeSync monitors usually don't skip frames with FreeSync on, so it should be fine.
Great- I increased it to 62 and still no skipping. I could probably go higher and try to find the limit, but I'm happy with this.

I actually have the freesync range set to 38-62, but extending it downwards doesn't really work... in fact it's now very reluctant to stay freesync'd at exactly 40fps, whereas that did work before. Looks like bumping up the maximum/"native" refresh rate also bumps up the freesync minimum. I certainly have no objections to that- 42-62 is a much better range for me than 40-60 since I can now sync perfectly with emulated 60hz content.

Edit: 63 now, after reading an article advising that an FRTC/RTSS cap should be set to 3 below that native refresh rate.

Edit edit: Couldn't resist trying higher... it happily accepts 72+ but frameskips on anything higher than 63. Looks like I got lucky since +3fps is apparently the magic number I need for reliable 60hz freesync.

Samsung UJ590. Thanks a ton for this tool!

Also tried it on my AOC Q2778VQE, a 1440p60 panel. Frameskipped with anything >60, but I did manage to swap out the default weird 59.something for exactly 60.
I have the Acer Aspire A717-72G-700J with, the Intel UHD 630 and Nvidia GTX 1060. I can't get the custom Hz settings to appear in display properties. Only the Intel UHD 630 GPU is listed in display properties with, all compatible resolutions at 60Hz. No way to overclock as, another user who has this laptop was able to. He posted (on another site) saying, he was able to overclock it to 90Hz.
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