(04-22-2020 11:25 PM)ToastyX Wrote: [ -> ]"4:2:0 resolutions" use half the bandwidth. There's no way to add custom 4:2:0 resolutions.
That wasn't quite what I meant...
If one creates a custom 4:4:4 8bit resolution using the "TV resolutions" function, would the resulting bandwidth be equivalent to a detailed resolution with "LCD Standard" or a detailed resolution with "LCD Reduced"?
(04-23-2020 12:40 AM)Nintendo Maniac 64 Wrote: [ -> ]If one creates a custom 4:4:4 8bit resolution using the "TV resolutions" function, would the resulting bandwidth be equivalent to a detailed resolution with "LCD Standard" or a detailed resolution with "LCD Reduced"?
It would be like "LCD standard" timing.
New question - does the freesync range setting only work for actual proper AMD freesync?
Or can it work for "adaptive sync" on Intel as well as Nvidia's "g-sync compatible"?
(04-23-2020 12:17 PM)ToastyX Wrote: [ -> ]It would be like "LCD standard" timing.
So in other words, there's no way to achieve "LCD reduced" resolutions specifically at 4:2:0 over HDMI?
(04-23-2020 08:17 PM)Nintendo Maniac 64 Wrote: [ -> ]New question - does the freesync range setting only work for actual proper AMD freesync?
Or can it work for "adaptive sync" on Intel as well as Nvidia's "g-sync compatible"?
Range also works with G-SYNC compatible.
(04-23-2020 08:17 PM)Nintendo Maniac 64 Wrote: [ -> ]So in other words, there's no way to achieve "LCD reduced" resolutions specifically at 4:2:0 over HDMI?
Right.
(04-23-2020 08:35 PM)ToastyX Wrote: [ -> ]Or can it work for "adaptive sync" on Intel as well as Nvidia's "g-sync compatible"?
But only for DisplayPort "G-sync compatible" based on adaptive sync, right? Not HDMI "G-sync compatible" based on HDMI Forum VRR?
(04-23-2020 08:35 PM)ToastyX Wrote: [ -> ] (04-23-2020 08:17 PM)Nintendo Maniac 64 Wrote: [ -> ]So in other words, there's no way to achieve "LCD reduced" resolutions specifically at 4:2:0 over HDMI?
Right.
Last question - is this something inherent to "TV resolutions", or would it actually be hypothetically possible for a future version of CRU to be able to create "TV resolutions" with "LCD reduced" timings?
(04-23-2020 09:07 PM)Nintendo Maniac 64 Wrote: [ -> ]Last question - is this something inherent to "TV resolutions", or would it actually be hypothetically possible for a future version of CRU to be able to create "TV resolutions" with "LCD reduced" timings?
TV resolutions are defined by the CTA-861 standard. There's no way to have custom 4:2:0 detailed resolutions.
Hello, I am trying to get 4:3 stretched resolution on Valorant a game that doesn't support stretch the way cs go does. I have heard there is a way to do it with CRU though. Please let me know how I can do this.
I saw this comment in a youtube video but don't understand it or know if it is correct:
Set your monitor to the res you want valorant to run on as native, so for example, setting 1440x1080 as native resolution, through a program such as CRU, and then in game changing it to 1920x1080 fill, and it resetting itself back to 1440. This will make it so you have a 4:3 stretched res without black bars
(04-23-2020 09:59 PM)mrpotato Wrote: [ -> ]Hello, I am trying to get 4:3 stretched resolution on Valorant a game that doesn't support stretch the way cs go does. I have heard there is a way to do it with CRU though. Please let me know how I can do this.
I saw this comment in a youtube video but don't understand it or know if it is correct:
Set your monitor to the res you want valorant to run on as native, so for example, setting 1440x1080 as native resolution, through a program such as CRU, and then in game changing it to 1920x1080 fill, and it resetting itself back to 1440. This will make it so you have a 4:3 stretched res without black bars
CRU doesn't deal with scaling. That's up to the GPU or monitor.