Monitor Tests Forum

Full Version: Custom Resolution Utility (CRU)
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(04-23-2020 08:35 PM)ToastyX Wrote: [ -> ]Or can it work for "adaptive sync" on Intel as well as Nvidia's "g-sync compatible"?

But only for DisplayPort "G-sync compatible" based on adaptive sync, right? Not HDMI "G-sync compatible" based on HDMI Forum VRR?
(04-23-2020 08:37 PM)Nintendo Maniac 64 Wrote: [ -> ]But only for DisplayPort "G-sync compatible" based on adaptive sync, right? Not HDMI "G-sync compatible" based on HDMI Forum VRR?
Right.
(04-23-2020 08:35 PM)ToastyX Wrote: [ -> ]
(04-23-2020 08:17 PM)Nintendo Maniac 64 Wrote: [ -> ]So in other words, there's no way to achieve "LCD reduced" resolutions specifically at 4:2:0 over HDMI?
Right.

Last question - is this something inherent to "TV resolutions", or would it actually be hypothetically possible for a future version of CRU to be able to create "TV resolutions" with "LCD reduced" timings?
(04-23-2020 09:07 PM)Nintendo Maniac 64 Wrote: [ -> ]Last question - is this something inherent to "TV resolutions", or would it actually be hypothetically possible for a future version of CRU to be able to create "TV resolutions" with "LCD reduced" timings?
TV resolutions are defined by the CTA-861 standard. There's no way to have custom 4:2:0 detailed resolutions.
Hello, I am trying to get 4:3 stretched resolution on Valorant a game that doesn't support stretch the way cs go does. I have heard there is a way to do it with CRU though. Please let me know how I can do this.

I saw this comment in a youtube video but don't understand it or know if it is correct:

Set your monitor to the res you want valorant to run on as native, so for example, setting 1440x1080 as native resolution, through a program such as CRU, and then in game changing it to 1920x1080 fill, and it resetting itself back to 1440. This will make it so you have a 4:3 stretched res without black bars
(04-23-2020 09:59 PM)mrpotato Wrote: [ -> ]Hello, I am trying to get 4:3 stretched resolution on Valorant a game that doesn't support stretch the way cs go does. I have heard there is a way to do it with CRU though. Please let me know how I can do this.

I saw this comment in a youtube video but don't understand it or know if it is correct:

Set your monitor to the res you want valorant to run on as native, so for example, setting 1440x1080 as native resolution, through a program such as CRU, and then in game changing it to 1920x1080 fill, and it resetting itself back to 1440. This will make it so you have a 4:3 stretched res without black bars
CRU doesn't deal with scaling. That's up to the GPU or monitor.
(04-23-2020 09:59 PM)mrpotato Wrote: [ -> ]Hello, I am trying to get 4:3 stretched resolution on Valorant a game that doesn't support stretch the way cs go does. I have heard there is a way to do it with CRU though. Please let me know how I can do this.

Are you not simply able to go into your GPU control panel and configure it to scale to "full screen" rather than "retain aspect"?
No that doesn't work, or I should say the game developer have made sure that doesn't work. Apparently there is a workaround with CRU though.

(04-23-2020 10:02 PM)ToastyX Wrote: [ -> ]
(04-23-2020 09:59 PM)mrpotato Wrote: [ -> ]Hello, I am trying to get 4:3 stretched resolution on Valorant a game that doesn't support stretch the way cs go does. I have heard there is a way to do it with CRU though. Please let me know how I can do this.

I saw this comment in a youtube video but don't understand it or know if it is correct:

Set your monitor to the res you want valorant to run on as native, so for example, setting 1440x1080 as native resolution, through a program such as CRU, and then in game changing it to 1920x1080 fill, and it resetting itself back to 1440. This will make it so you have a 4:3 stretched res without black bars
CRU doesn't deal with scaling. That's up to the GPU or monitor.

In gaming communities CRU is often used to make sure scaling is done by the monitor rather than the GPU for benefits in input lag and clarity. Also I don't know why CRU needs to be used for stretched other that the game does not support stretched on its own.

Maybe it has to do with convincing the game that my monitor's native resolution is something other than what it really is thus tricking it into allowing a stretched format.


On reddit I saw this post "As per the title, it is currently possible to get an actual 4:3 stretched resolution (player model stretch as well, not just the UI stretch that I know many of you will try to answer me with) in valorant using the custom resolution utility. I was wondering if there were any plans to ban or stop this. Thanks!"
(04-23-2020 10:04 PM)mrpotato Wrote: [ -> ]In gaming communities CRU is often used to make sure scaling is done by the monitor rather than the GPU for benefits in input lag and clarity. Also I don't know why CRU needs to be used for stretched other that the game does not support stretched on its own.

I think I know what's going on.

CRU itself is not the actual cause of the stretching happening. You should be able to get the exact same result of the monitor (rather than the GPU) doing the scaling by going into your GPU control panel and disabling GPU scaling.

The reason CRU may be needed is if the desired resolution, such at 1440x1080 (if on a 1080p display) may not be listed.


So basically, with GPU scaling disabled, I would first test out with a non-widescreen resolution that is already present (such as 1024x768, 1152x864, 1280x960, etc) and see if you get the desired stretched result (albeit at a lower resolution). If the intended behavior occurs, then the next step would be to indeed create a custom 4:3 resolution that has the same height as your monitor (so 1440x1080 for 1080p, 1920x1440 for 1440p, etc).

This doesn't necessarily have to be done with CRU however as your GPU control panel should include the ability to create a custom resolution.



...though now that I realize it, this should all still work even with GPU scaling enabled if the issue really is just a case of higher-res non-widescreen resolutions not being listed. And heck with GPU scaling you should even be able to achieve higher fidelity by virtue of being able to render at resolutions higher than your display's native, such as using a custom resolution has the same width of your display's native resolution rather than the same height (so 1920x1440 for 1080p displays, or 2560x1920 for 1440p displays).
Ok will try that. BTW does anyone know if PG279Q has a built in scaler. CRU keeps causing black screen, so maybe it doesn't.
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