02-28-2024, 11:51 AM
(02-27-2024 07:31 PM)CRTFTW Wrote: [ -> ](02-26-2024 07:17 AM)Digitech Wrote: [ -> ]I just registered this forum, its my first post, hope i dont break any rules, i have searched about on how to add a custom resolution of 960x540p 33Khz H-sync for my HD CRT that is 1080i capable through a hdmi to component transcoder from my pc, but havent found any info yet, does anyone know if a guide on how to get 960x540p 33Khz resolution compatible with hd crt´s exist? Or steps on how to make one with CRU? IM new to CRU, thanks a lot for your time
Digitech, what you're basically asking here is "how do I make a custom resolution" which means you haven't read the first page of this thread.
So basically, you're just asking people to do everything for you, to walk you through every step, which is not cool
Learn how to use the software on basic level, THEN if you have problems, you can ask for help by asking SPECIFIC questions
Anyway, I'm a big CRT user, I used to have a HD CRT from Sony.
960x540 @ 60hz (33.75kHz horizontal approximately) will work well over the component input. Which has been discussed ad nauseum on places like Shmups forum and (in the past) AVS Forum, if you need more information
(02-27-2024 05:21 PM)Haloass Wrote: [ -> ]Hello it's my first post here.
I got a Lenovo Ideapad 5 Pro Laptop with a native resolution of 2880*1800 at 120hz. The processor is an AMD API Ryzen 7 7840HS, 780m IGPU. All i want to do is halving the native resolution to 1440*900.
Now to my issue. No matter what I do on CRU, my display becomes extreme glitchy and is no way usable. I've tried everything (changing timing, refresh etc.) but that doesn't help at all. Even using SRE doesn't give me the option for 900p. Is there any trick that I don't know? I wouldn't mind native 1800p with a render res slider but some games doesn't even support that at all.
Any help or info would he appreciated.
Don't make 1440x900 in CRU, make in SRE, then restart, then enable GPU scaling, then enable integer scaling.
But really, I wouldn't use that very much if I were you, it's pretty pointless. 1800p is a very high resolution, and non-integer scaling will look fine (1600p, 1440p, 960p, whatever), even if the game doesn't have built in scaling functionality
Thank you it works now! The biggest offender why I want to use integer scaling is the text scaling. It looks way to blurry
![[Image: O3uEGfv.png]](https://i.imgur.com/O3uEGfv.png)