(01-12-2026 09:55 PM)ToastyX Wrote: [ -> ]The video signal is a continuous stream at a fixed rate. The signal itself can't skip frames. If the signal were interrupted, such as with a bad cable, the monitor would black out. Stuttering issues would be on the computer's end.
Hm what do we do about this?
To determine if the required bandwidth for a 240 FPS at 1080p resolution can be supported by DisplayPort 1.1, we need to know the specifications of the DisplayPort standard:
DisplayPort 1.1 Specifications
Maximum Bandwidth: 8.64 Gbps
Bandwidth Comparison
Parameter Value
Required Bandwidth (240 FPS, 1080p) 11.94 Gbps
DisplayPort 1.1 Maximum Bandwidth 8.64 Gbps
Conclusion
DisplayPort 1.1 does not provide sufficient bandwidth for running a 240 FPS output at 1080p resolution, as it can only handle up to 8.64 Gbps, while approximately 11.94 Gbps is required.
For such high refresh rates, you would need to use at least DisplayPort 1.2 or higher, which supports bandwidths of up to 17.28 Gbps. This higher bandwidth would be capable of supporting the required data rate.
It also specified this:
Gaming with bandwidth usage close to the upper limit of your connection can have implications, even if it remains within the specified limits. Here are some potential issues and considerations:
Potential Issues
Frame Drops:
If the bandwidth is consistently close to the limit, any spikes in data demand (like sudden graphical changes or complex scenes) could lead to frame drops or stuttering.
Increased Latency:
Operating near the limit may introduce slight delays in signal transmission, affecting responsiveness, especially in competitive gaming scenarios.
Screen Tearing:
If frame output exceeds the refresh rate at certain moments, even marginally, you may experience screen tearing, especially if vertical synchronization (V-Sync) is not enabled.
Variable Refresh Rates:
If the GPU's output varies (e.g., due to changing graphics settings or environmental effects), the stability of the connection can be impacted, leading to potential visual artifacts.
Overhead:
Additional data overhead from features like FreeSync, or even HDR, can also contribute to bandwidth usage, which may unexpectedly push you over the limit during gameplay.
I've always felt the games look pretty bad even though reporting correct frames, no heating or stability issues. Such a weird issue for me, I hope this is the one that caused this, that would be nice