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Full Version: NVIDIA Pixel Clock Patcher
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(11-10-2017 08:35 PM)seizethecarp Wrote: [ -> ]Thanks Toasty for the reply. I was able to get it to work through NCP. Strange that CRU wasn't doing the trick. For posterity I am using a 27" QNIX on a DL-DVI and no adapters.
You shouldn't need the patch with the NVIDIA control panel. With CRU, you just need the regular patch for the DL-DVI limit. The only reason CRU wouldn't work with NVIDIA is if there's a default extension block, which there shouldn't be unless CRU couldn't get the full EDID from the driver for some reason. If that's the case, just delete the default extension block.
hey your tool is very useful but i need to patch only the dvi dual link limits and not the dvi single link limits...how can i do that?
(04-20-2018 05:04 PM)MrSubZero Wrote: [ -> ]hey your tool is very useful but i need to patch only the dvi dual link limits and not the dvi single link limits...how can i do that?
Rename it to nvlddmkm-patcher-dl.exe.
Nvidia's patcher doesn't work any longer with Nvidia's latest driver (397.31), I get "SL DVI limit on DL-DVI: Not found", can anyone confirm?
Same to me, just created an account to post this. Really thinking about getting the old driver till the patcher gets updated lul
Please update Pixel Clock Patcher for new drivers 397.xx. Thank You Very Much.....
Update plz. Not working on the latest driver 397.31.
There are some major changes in this driver. Is anyone using the full patch for the 400 MHz SLI limit?
The patcher needs an update. The SL-DVI limit on DL-DVI, SLI limit and Fermi limit are "not found" since the latest Game Ready driver came out, i hope it gets updates soon!
Driver version (that stopped working with the patcher) is 397.31.
(04-28-2018 04:22 PM)darkySp Wrote: [ -> ]The patcher needs an update. The SL-DVI limit on DL-DVI, SLI limit and Fermi limit are "not found" since the latest Game Ready driver came out, i hope it gets updates soon!
Driver version (that stopped working with the patcher) is 397.31.
397.31 doesn't support Fermi. Are you using SLI?
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