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Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
07-02-2013, 02:45 AM
Post: #33
RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
First, make sure the monitor's menu says "3D-Mode" when the game is running to verify that it's running at the strobed refresh rate. Note that toggling doesn't work in full screen games, so you might have to toggle it before running the game.

The difference should be noticeable with high frame rates, but try it with vsync on and a lower strobe brightness:

(07-01-2013 04:40 AM)mdrejhon Wrote:  Try temporarily turning VSYNC ON, and playing exact framerate=Hz -- 120fps@120Hz with LightBoost ON versus OFF. VSYNC ON is not good for competition gaming, but it's good for amplifying the difference between LightBoost ON vs OFF. Also try simultaneously doing this with LightBoost=10% (strobe brightness) instead of 100%; this amplifies the difference between LightBoost vs non-LightBoost even further. Also a gaming mouse makes a huge difference here. Try turning left/right in front of a wall with your mouse. Now try strafing left/right in front of a wall with keyboard. (stare at stuff on the wall as the wall scrolls by). If your mouse is more jittery than the keyboard, you need a better mouse (1000Hz, good mouse pad). Also when testing this, don't be too close to the wall that makes everything blurry, but something like a few feet in front where everything is detailed.

So in a nutshell, to maximize the difference between LB and non-LB:
-- Test VSYNC ON (temporarily)
-- Test LightBoost=10% (clearer LightBoost)
-- Test using keyboard instead of mouse (eliminate mouse jitters from affecting LightBoost clarity)
When you do all the three of the above, the difference can start to become easier to see.

That said, not everyone is sensitive to motion blur, but many of us here are.
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA - ToastyX - 07-02-2013 02:45 AM
3D Vision WITHOUT LightBoost??? - weasel - 02-19-2014, 08:07 AM
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