Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
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01-06-2017, 10:36 PM
Post: #878
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
(01-05-2017 12:40 PM)Podranok Wrote: 1) Does Nvidia 3D depth change how the strobelight works? By default it's on 15%. Should i downgrade it to 10% like in this example? [Image: http://www.blurbusters.com/wp-content/uploads/2013/06/motion-blur-graph.png]That's meant for stereoscopic 3D. You should disable stereoscopic 3D if you're not using 3D glasses. The graph is talking about the LightBoost brightness setting, not 3D depth. (01-05-2017 12:40 PM)Podranok Wrote: 2) Should i change total pixels to 2080 x 1500 and why? Costom Resolution Utility comes with default 2080 x 1149 pixels.You shouldn't change the totals if you're using LightBoost because it requires specific totals to activate. The vertical total trick is meant for improving the non-LightBoost backlight strobing option that some BenQ monitors have. If your monitor has the blur reduction feature, you can try that instead of LightBoost. (01-05-2017 12:40 PM)Podranok Wrote: 3) What is sync polarity for? Default value is +\+ but some example configues are +\-It's not important. It's just whether the sync pulse goes up or down, but monitors generally don't care either way. |
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