Custom Resolution Utility (CRU)
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12-11-2023, 11:17 PM
Post: #7816
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RE: Custom Resolution Utility (CRU)
(12-11-2023 10:06 PM)ToastyX Wrote: That means you used SRE at some point and deleted all the resolutions: https://www.monitortests.com/forum/Threa...Editor-SRE Thanks. That makes total sense. I'm trying to troubleshoot an issue with DOSBox Staging (which uses SDL 2.0) where it's not properly displaying resolutions above 640x400 on my monitors unless I explicitly force them, which is a pain in DOSBox because the console is almost always a different resolution from the game you are playing, and some games switch resolutions in menus. I thought maybe Staging was looking at the NV_modes list for resolutions, but that didn't really change anything for me. Now I'm thinking maybe it's something to do with Standard Resolutions vs Detailed, but I'm getting a bit lost trying to figure it out. For one thing, I absolutely can get all the resolution to appear as long as I force them, it's just the switching around that seems to bork things. I also am not using any extension blocks for anything other than my projector. For my CRT, I have 640x400 and 800x600 as detailed, and the rest as standard. For the sake of simplicity, I'm just trying to get Blood and Quake to both run in 800x600, which should be fairly simple. DOSBox opens in 640x480 and then it jumps to 800x600 when the game launches. Staging is then downscaling the image to 544x400 and displaying it in the lower lefthand corner of a 800x600 fullscreen I can appreciate if this is something you wouldn't know how to investigate, but I haven't had any luck from the Staging folks because it seems to work fine on their setups, so if you have any ideas (especially ones related to CRU), then I'm all ears Thanks |
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