Custom Resolution Utility (CRU)
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03-12-2025, 03:13 PM
Post: #8920
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RE: Custom Resolution Utility (CRU)
(03-12-2025 01:32 AM)kamiccolo Wrote: I was wondering if i could get your help with configuring cru with my monitor. PG348Q old school. I have always had issues with the extension block causing games to not read the supported resolution list ingame. Adding in or even leaving in the stock resolutions in the extension block override ingame. A good example is metro last light. Im not too sure why its listed like that but it breaks some games reading resolution and then more games reading the hz. Since the default detailed resolution is 60hz. This is an overclockable monitor. 60-100hz. I can change the main one to the 100 hz and swap over the settings. Then I delete everything except for the 100hz in the extension block and it seems to keep gsync enabled and the 100 hz. This way the games detect 100hz immidiately and dont override res list. Is this the proper way to do this or no?I don't know what you mean. The extension block has nothing to do with your issues. The location of the resolutions doesn't matter except for the first detailed resolution defining the native resolution, and Windows only cares about the resolution part when determining the native resolution, so the refresh rates can be in any order. Metro: Last Light forces 60 Hz if in-game vsync is enabled. That's a game-specific issue and nothing to do with extension blocks. NVIDIA control panel has an option in the 3D settings to set the preferred refresh rate to highest available, which should make games use the highest refresh rate if possible. You don't need to define the same resolution and refresh rate twice. You just need one detailed resolution in the main window to define the native resolution. You don't need to add the same resolution with the same refresh rate in the extension block. |
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