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Custom Resolution Utility (CRU)
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04-05-2026, 01:17 PM
Post: #9476
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RE: Custom Resolution Utility (CRU)
(04-05-2026 02:55 AM)Brando2681 Wrote: Toasty, why do you keep asking me the issue when I keep explaining it. If you're trying to tell me that you want a different way of saying, please tell me so. I don't know what I'm saying wrong that you're not getting. I'm trying to get my SWTOR to display properly on my Samsung Odyssey. When I use CRU, I am not able to add the 5120x1440 resolution like I need to. It shows in red letters; can you tell me what i'm doing wrong?Well first, I only asked once. You're replying again to the first reply. Second, you didn't really provide any details. This is the first time you mentioned red letters. You said you tried EVERY fix, yet the first post clearly states "EDID detailed resolutions are limited to 4095x4095 and 655.35 MHz pixel clock. If a value turns red, that means it's invalid or out of limits. Use a DisplayID extension block to add resolutions with higher limits." Third, I asked if the G9 is already 5120x1440 because there's no point in adding the native resolution when the monitor already defines it, but you didn't answer that. If the game is displaying a resolution incorrectly, that's a game issue, not a resolution issue. I'm not familiar with SWTOR or with what issues it has, so I had to look it up. Someone mentioned you have to edit the "%LocalAppData%\SWTOR\swtor\settings" file and set the Width and NativeWidth values to 5120, the Height and NativeHeight values to 1440, and the RefreshRate to half of your desktop frequency (240 Hz = 120). |
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