Custom Resolution Utility (CRU)
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06-18-2013, 12:11 AM
Post: #151
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RE: Custom Resolution Utility (CRU)
(06-17-2013 11:17 PM)Nintendo Maniac 64 Wrote: So this explains how and why RefreshForce/ReForce works on XP... according to you, games select their refresh rate with the following priority and move to the next if it's not available:The behavior depends on the game. Some games will try to force 60 Hz no matter what. CRU can eliminate 60 Hz if you don't add it for any resolution. The problem is you have it for 1536x1152, so the driver adds some lower standard resolutions with 60 Hz. 640x480 @ 60 Hz is an exception because all monitors are assumed to support it, so the driver adds it regardless. I don't know if there's a way around that. |
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