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Custom Resolution Utility (CRU)
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09-28-2019, 05:24 PM
Post: #4221
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RE: Custom Resolution Utility (CRU)
(09-28-2019 04:47 PM)falcao123456 Wrote: I can put 640x480p (144hz), 1024x768i (162hz) and 640x480i (162hz). But what I do not understand is precisely because I can not put 640x480p 162hz. Since the monitor supports 1024x768i (162hz) which is already a high value.I'm asking what you mean by "I can not put." Is Windows not listing the resolution or is the monitor not displaying the resolution? If Windows lists the resolution but the monitor won't display it, that's probably because of the horizontal scan rate limit. 640x480p @ 162 Hz has a higher horizontal scan rate than 1024x768i @ 162 Hz. CRU shows you the horizontal scan rate under the refresh rate in the detailed resolution dialog. It's the total number of lines per second. (09-28-2019 04:47 PM)falcao123456 Wrote: So in the visual matter (movement) it is really showing 162hz. if you put 640x480i (162hz) or 1024x768i (162hz) against 640x480p 144hz, will the resolutions (640x480i (162hz) and 1024x768i (162hz) win?I mean technically with interlacing you would see 162 unique refreshes, but each refresh would be skipping half the lines. (09-28-2019 04:47 PM)falcao123456 Wrote: and while I'm using windows with interlaced resolutions like (480i and 768i (162), the value 42.5k / 162 pn and 65.8k / 162 pn appears on the monitor panel.The first number looks like the horizontal scan rate, and the second is the refresh rate. The PN is the horizontal/vertical sync polarity: P for positive, N for negative. PN would be +/-. The sync polarity doesn't matter with most monitors. (09-28-2019 04:47 PM)falcao123456 Wrote: Anyway, is there any way to force more than that?It does make sense if you take into account the horizontal scan rate limit. The monitor is programmed not to go past certain limits to prevent damaging the monitor, so there isn't a way around that. |
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