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Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
11-07-2013, 02:01 AM
Post: #254
RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
(11-07-2013 01:57 AM)ToastyX Wrote:  No, but the game can change the refresh rate, which affects whether or not strobing is enabled. I think Quake Live has an option to use a particular refresh rate: r_displayrefresh

ok, that must be it. i changed r_displayrefresh to 120 from 144 when i was testing lightboost. so any time the monitor is set to 120hz, lightboost will automatically be enabled, correct?
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA - twoism - 11-07-2013 02:01 AM
3D Vision WITHOUT LightBoost??? - weasel - 02-19-2014, 08:07 AM
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