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Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
01-03-2016, 07:53 PM (Last edited: 01-03-2016, 08:01 PM by falkentyne)
Post: #802
RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA
(01-03-2016 05:38 PM)natostanco Wrote:  Hello, I am just writing my feedback here, in the end I decided to stop using strobelight. I own a benq xl2411t and after about 1 year of using strobelight I think I give up on it on this monitor. It indeed reduces blur but what it does in the end is make you see double, literally you see 2 images at the same time on the screen, which can cause quite the headaches. I prefer to have 1 whole slightly blurred image.
I think you need more than 120fps to eliminate the double image effect, or maybe newer 120/144 monitors with factory anti blur have fixed this effect? I wonder.

In order for Lightboost to improve your gaming experience, you need to make sure you are getting 100 fps @ 100hz at all times (100hz lightboost) or 120hz 120 FPS at all times, both with Vsync enabled.

if you can't maintain this framerate with vsync, then you will get double image problems.

This also applies to brand new Gsync monitors running in "ULMB" (lightboost 2.0 basically) mode. In fact it gets **WORSE** with them, because the resolution is higher! Meaning you have less chance of maintaining 120hz/120 fps or 100hz/100 fps at 2560x1440 than 1920x1080.

That's one of the reasons why Benq Blur Reduction (on PRE XL2730Z Z series and on the XL2430T) is so good. You can make a custom refresh rate lower than 100hz, use a custom vertical total to 'force' 60hz pulse widths and maintain fps=hz at your desired custom resolution. E.g. 85 hz 85 FPS for Black Ops 3. Or 91 hz/ 91 FPS for COD advanced warfare.

You may want to look at this monitor.
Eizo said that it will support 60hz blur reduction. If that's the case, it may support other refresh rates between 60 and 120hz. 90hz is already in the EDID according to the manual.
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RE: Strobelight - LightBoost Utility for AMD/ATI and NVIDIA - falkentyne - 01-03-2016 07:53 PM
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