NVIDIA Pixel Clock Patcher
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07-02-2017, 12:34 PM
(Last edited: 07-02-2017, 12:37 PM by tgrk!?)
Post: #612
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RE: NVIDIA Pixel Clock Patcher
Hello friends.
I've been trying to use ingame/desktop 1440x1080@120hz VT 1500(Via both CRU and nvidia CP.) for a while now in order to use lightboost/benq's MBR, for CS:GO and other FPS games. Found the pixel clock patcher, tried it since i read on other threads that it's necessary in order to achieve custom VTs. My screen gets brighter and the screen doesnt go out of range, but. The OSD settings make a fool out of me and tell me that the setup is running at 60Hz(Works on VT 1125.). Apart from that, the games do feel like 60 hz. I've tried the alien invasion test and the results look pretty good though - just on browser. So here comes the confusion and the many-months research and frustration. At some random points or playing, the player models will look AMAZING, FANTASTIC, and slow motion-like, and after a short time of period they go back to laggy - motion blured - fast poping infront of you. I honestly don't think that's just in my imagination or a placebo effect. I trully believe that I've setup everything correctly (apart from the pixel clock patcher that doesn't seem to work..?), but yet, the results aren't here. SPECS | | \ / v Monitor: XL2411z v4, connected to GPU via DVI-D(Dual link). GPU: GTX 970. CPU: i7 6700k @4.0GHz. RAM: 16GB DDR3 @1900MHz. Things I've tried: 1)Alternate LightBoost HOWTO #4: Advanced EDID Override Method. 2)MBR/1440x1080@120hz/High AMA(Falkentyne's trick)/Contrast 40. 3)Optimized Persistence and Crosstalk w/ BBSU. 4)Updated all my drivers of course. 5)Optimized my internet connection in many, many ways, to exclude the fact that what I see isn't a monitor/setup thing. Possibly this is the wrong place for my post.. I thank any of you in advanced for any response on my matter.. My nvidia CP 3D settings look like this: http://imgur.com/a/WGqS1 -tgrk!? |
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