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Custom Resolution Utility (CRU)
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Yesterday, 01:17 PM
Post: #9471
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RE: Custom Resolution Utility (CRU)
(Yesterday 01:06 PM)ToastyX Wrote:(04-03-2026 09:27 PM)Brando2681 Wrote: ToastyX,What is the issue? The issue is two fold: 1.) The game SWTOR stretches when I put it on 5120x1440 for my Samsung Odyssey monitor. 2.) I tried using the CRU option but it won't let me add the resolution 5120x1440 manually. |
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Yesterday, 01:40 PM
Post: #9472
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RE: Custom Resolution Utility (CRU)
(Yesterday 01:17 PM)Brando2681 Wrote: The issue is two fold:Isn't the G9 already 5120x1440? What do you mean it won't let you add the resolution? |
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Yesterday, 07:18 PM
Post: #9473
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RE: Custom Resolution Utility (CRU)
(Yesterday 01:05 PM)ToastyX Wrote:(04-03-2026 10:41 PM)KalidhoS Wrote: Hello, new user here, hoping to find a solution to my problem...I haven't heard of that happening before. Using CRU should not break G-SYNC, so I'm not sure what the issue could be. Make sure the range limits are included and showing in the detailed resolution list in the main window, and make sure the range includes 165 Hz. Hi Toasty, thank you so much for your quick reply!!! I will include a screenshot of what CRU shows me, and as you can see I don't see my native resolution 2560x1440@165Hz anywhere, let alone in the detailed resolution list in the main window that you mentioned! Detailed resolution - main window I tried adding it manually but the only way it seems to be allowed is by using "the Exact Reduced" option, but seeing the pixel clock at 650,76 Mhz... I don't know is it too high? Pixel Clock as I said I'm not an expert by any means, all these numbers feel daunting to me and I'm afraid to mess something up and break something... Thanks again for any further help!! And Happy Holidays! |
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Yesterday, 10:00 PM
Post: #9474
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RE: Custom Resolution Utility (CRU)
(Yesterday 07:18 PM)KalidhoS Wrote: Hi Toasty, thank you so much for your quick reply!!!You don't need to add 2560x1440 @ 165 Hz. It should already be in the DisplayID extension block. I'm talking about the range limits. Use the "Edit..." button at the very top and include the range limits. Normally it's included by default with FreeSync/G-SYNC monitors, but it seems this monitor didn't define the range limits in the typical way. |
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Today, 02:55 AM
Post: #9475
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RE: Custom Resolution Utility (CRU)
(Yesterday 01:06 PM)ToastyX Wrote:(04-03-2026 09:27 PM)Brando2681 Wrote: ToastyX,What is the issue? Toasty, why do you keep asking me the issue when I keep explaining it. If you're trying to tell me that you want a different way of saying, please tell me so. I don't know what I'm saying wrong that you're not getting. I'm trying to get my SWTOR to display properly on my Samsung Odyssey. When I use CRU, I am not able to add the 5120x1440 resolution like I need to. It shows in red letters; can you tell me what i'm doing wrong? |
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Today, 01:17 PM
Post: #9476
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RE: Custom Resolution Utility (CRU)
(Today 02:55 AM)Brando2681 Wrote: Toasty, why do you keep asking me the issue when I keep explaining it. If you're trying to tell me that you want a different way of saying, please tell me so. I don't know what I'm saying wrong that you're not getting. I'm trying to get my SWTOR to display properly on my Samsung Odyssey. When I use CRU, I am not able to add the 5120x1440 resolution like I need to. It shows in red letters; can you tell me what i'm doing wrong?Well first, I only asked once. You're replying again to the first reply. Second, you didn't really provide any details. This is the first time you mentioned red letters. You said you tried EVERY fix, yet the first post clearly states "EDID detailed resolutions are limited to 4095x4095 and 655.35 MHz pixel clock. If a value turns red, that means it's invalid or out of limits. Use a DisplayID extension block to add resolutions with higher limits." Third, I asked if the G9 is already 5120x1440 because there's no point in adding the native resolution when the monitor already defines it, but you didn't answer that. If the game is displaying a resolution incorrectly, that's a game issue, not a resolution issue. I'm not familiar with SWTOR or with what issues it has, so I had to look it up. Someone mentioned you have to edit the "%LocalAppData%\SWTOR\swtor\settings" file and set the Width and NativeWidth values to 5120, the Height and NativeHeight values to 1440, and the RefreshRate to half of your desktop frequency (240 Hz = 120). |
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