Custom Resolution Utility (CRU)
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03-29-2022, 05:59 AM
(Last edited: 03-29-2022, 06:02 AM by spikespiegel)
Post: #6507
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RE: Custom Resolution Utility (CRU)
I'm trying to get Detroit Become Human to work with the custom resolutions, but I still haven't had any success. Same thing goes to Final Fantasy VII remake intergrade. I can make it work with WRC9 rally game.
This is the result I'm getting, the in-game image does not occupy the entire screen, but it's funny because it's not like the resolution is changed, because when I move the game's cursor around, I'm able to move the cursor around the entire screen. It's like there's something else I need to do in order to get the game's internal resolution to fit, not just its window. Detroit Become Human uses Vulkan. ![]() I've tried to make this work with many custom resolutions, from 320x240p up until 2560x240p, the result is still the same. Inside NVIDIA panel the only scaling option that works for me with every single game is Full Screen. My video card is an nvidia and it doesn't have interlacing. All the 240p custom resolutions are set with automatic CRT, Progressive Scan. The settings are working for all the emulators (including retroarch), except Yuzu that only accepts 320x240p, and they work for the for the majority of the PC Games. My CRU settings are as follows: ![]() ![]() ![]() |
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