Custom Resolution Utility (CRU)
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09-02-2022, 04:36 AM
(Last edited: 09-02-2022, 04:44 AM by aelius)
Post: #6870
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RE: Custom Resolution Utility (CRU)
(09-02-2022 02:12 AM)Dreamic Wrote: I don't think it's a fault of your program but something dumb Nvidia is doing and I think should be added to the Editing VRR Range section, not sure if there's been discussion about this. Increasing the variable refresh range to dip down into 30Hz is a really bad idea, because the pixel response time and input lag will skyrocket, and if you ever dip below 30Hz the flicker will be way WORSE than before. There's a reason stock LFC kicks on as high as 80Hz. A better approach is to shrink the variable refresh range. Flicker becomes harder to notice in the higher Hz, so you can leverage your 240Hz of headroom to make the range 120Hz-240Hz. Be sure to make it exactly 1/2 of the actual max Hz (239.something). You can go even smaller, if you like, but you'll create a gap in the coverage. A range of 150Hz-240Hz won't be able to engage variable refresh from 121fps-150fps, for example. fwiw, flicker should only ever occur if you've got poor frame pacing, so the easiest fix is always to investigate why the game is running poorly. Many games are just unfixable though ![]() |
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