Custom Resolution Utility (CRU)
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06-17-2013, 11:17 PM
(Last edited: 12-02-2015, 04:49 AM by Nintendo Maniac 64)
Post: #150
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RE: Custom Resolution Utility (CRU)
(06-17-2013 10:36 PM)ToastyX Wrote: Some games will try to use the desktop refresh rate, and if that isn't available, the game might fall back to something lower. Another issue is the video driver will add some lower scaled resolutions regardless, and those resolutions will use the refresh rates of the higher resolutions. The only way I know to get around that is to not have those refresh rates at all for any resolution. So this explains how and why RefreshForce/ReForce works on XP... according to you, games select their refresh rate with the following priority and move to the next if it's not available: 1. same as desktop 2. 60hz 3. whatever else is available for that resolution CRU can only eliminate the first option while RefreshForce/ReForce would eliminate the second while also being able to eliminate the first. EDIT: (06-17-2013 10:36 PM)ToastyX Wrote: This is possible by creating a shortcut to launch the EXE using a program like this: http://www.bcheck.net/apps/reso.htmThis does not seem to work for fullscreen programs at 640x480, or at least at 640x480 @ 120hz (it works with windowed programs at 640x480 @ 120hz however). Also it only seems to work with the "standardized" refresh rates that XP recognizes rather than the "darned near anything" that Windows 7 recognizes. In particular at 800x600 my CRT can run at 112hz but XP and Reso.exe limited me to 100hz. Doing some of my own research I found the program "Display Changer" which seems to work just fine with "oddball" refresh rates like 112hz. However, just like Reso it also doesn't work with fullscreen programs at 640x480, or again at least 640x480 @ 120hz (and again, like Reso, it works with windowed programs at 640x480 @ 120hz). Display Changer homepage - http://12noon.com/?page_id=80 |
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