Custom Resolution Utility (CRU)
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06-18-2013, 12:30 AM
(Last edited: 06-18-2013, 12:51 AM by Nintendo Maniac 64)
Post: #152
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RE: Custom Resolution Utility (CRU)
(06-18-2013 12:11 AM)ToastyX Wrote: CRU can eliminate 60 Hz if you don't add it for any resolution. The problem is you have it for 1536x1152, so the driver adds some lower standard resolutions with 60 Hz.Oh, I'll try removing that resolution and then testing. (06-18-2013 12:11 AM)ToastyX Wrote: 640x480 @ 60 Hz is an exception because all monitors are assumed to support it, so the driver adds it regardless. I don't know if there's a way around that.It's definitely an exception because I just found out the wackiest thing with how Windows 7 handles 640x480. Using Reso or Display Changer, I can start calc.exe at 640x480 @ 120hz. Without closing calc.exe or changing my resolution, if I start a fullscreen 640x480 game, it will switch back to 60hz! This does not happen with any other resolution, such as 800x600 - it will stay in 112hz when I launch the fullscreen 800x600 program. This also does not happen with 640x480 if I manually set it to run at 120hz from the Windows screen resolution properties. EDIT: Removing 1536x1152 indeed made fullscreen programs that are 800x600 and larger to choose the CRU-specified refresh rate! Unfortunately it doesn't seem like it changed how 640x480 works... |
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