Custom Resolution Utility (CRU)
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08-20-2013, 09:10 AM
(Last edited: 08-23-2013, 08:38 AM by bertuslakkis)
Post: #237
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RE: Custom Resolution Utility (CRU)
(08-17-2013 12:16 AM)ToastyX Wrote: That's weird. Detailed resolutions are supposed to have higher priority. Normally I would define the highest resolutions as detailed resolutions, but if that causes lower resolutions to use the wrong refresh rate, then try defining the resolutions with the highest refresh rates as detailed resolutions with the highest one first. Also, make sure GPU scaling is disabled.Detailed resolutions do add the new resolutions + refresh rate to the list, so they can be selected in windows / nvidia control panel (using GTX 580 in SLI). But as I stated if there are games where you don't have the option to select a refresh rate it just picks the lowest one (I think, not sure). If I put the same resolution + refresh rate in Standard resolutions it 'forces' the refresh rates in all instances. So for me this would be the preferred method, however there's another thing about Standard resolution that makes this not the 'perfect' solution: Standard resolutions can't define refresh rates higher then 123Hz ? (124Hz and up becomes red and I can't click OK to add them). It seems to be some kind of 'hard coded' limitation, because 123Hz is allowed for all possible resolutions, my max resolution is 2048x1536 and that resolution at 123Hz is not possible for any (commercial) CRT in the world For example I would like to use 150Hz for the 1024x786 resolution and 160Hz for the 800x600 resolution. Is there any reason for this restriction? (Maybe this is where Detailed resolutions would come into play for the average use case ) (08-17-2013 12:16 AM)ToastyX Wrote: CRU uses EDID overrides, and the base EDID only has 8 slots for standard resolutions. It's possible to add more by reserving a detailed resolution slot, but CRU doesn't have that ability because it's tricky to implement and not commonly used.Hmm ok, for my use case I would really like to see such a feature. Oh well, I can only hope & wait Another thing that might be completely unrelated to CRU is this: I've made a custom inf driver for my screens to force all lower resolutions to 100Hz (as a pre-solution until discovering CRU) when I select resolutions that are not defined in CRU but in this inf, the GPU applies scaling even though this is disabled in NV CP (driver bug? I am in contact with NVIDIA support about this issue, edit: it seems they now 'know' of it and will further it to the driver developers). |
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