Custom Resolution Utility (CRU)
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03-07-2019, 11:41 PM
Post: #3899
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RE: Custom Resolution Utility (CRU)
(03-06-2019 10:43 PM)alexander1986 Wrote: I see, thanks for the answer ! interesting, yes I see the active pixels are still at 1920x1080 when I set a 1600x1080 custom res in nvidia with automatic timing, I suppose changing them to 1600x1080 wont work as I want?Depending on the timing parameters, it will either work without LightBoost, or LightBoost will be active but it won't be scaled correctly. You can give it a shot to see what happens. (03-06-2019 10:43 PM)alexander1986 Wrote: so anyway in my case, is it possible to use CRU instead of nvidia somehow to add the 1600x1080 stretched res with lightboost, even if its being scaled from 1920x1080 ? basically use CRU for gpu scaling ? take over the job from nvidia default somehow?CRU doesn't deal with scaling, but you can add custom resolutions with CRU and enable GPU scaling in the NVIDIA control panel with the scaling mode set to full screen. (03-06-2019 10:43 PM)alexander1986 Wrote: PS. I also remember if it makes any difference that when I was able to use nvidia custom 1600x1080 res without the mouse offset cursor issue a while back before my updates, I had several additional resolutions to select in nvidia that arent there now, looked like TV/HDTV options, I didnt use them but seems the scaling worked differently when they were there (for example the screen went black for several seconds when switching from stretched game 1600x1080 to native 1920x1080, even if both modes were confirmed running lightboost enabled, now it switches instantly) any clue as to what that could be?There shouldn't be any TV/HDTV resolutions when using Strobelight, so I don't know. |
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