NVIDIA Pixel Clock Patcher
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05-28-2013, 05:22 PM
Post: #79
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RE: NVIDIA Pixel Clock Patcher
(05-27-2013 08:53 PM)TarAldarion Wrote:Did you use the full patch? Some 500-series cards need the full patch. If test mode wasn't working, the patched driver wouldn't load at all, and you wouldn't be able to load the NVIDIA control panel or set refresh rates.(05-09-2013 11:22 PM)ToastyX Wrote: What video card? It doesn't sound like a problem with test mode. (05-25-2013 07:34 PM)Pretzil Wrote: This seems odd to me because the patch information says that if you are running SLI you need the patch for Pixel Clocks greater than 400Mhz.Are you sure you have SLI enabled? Without the patch, people were getting pauses every few seconds with SLI when the pixel clock was greater than 400 MHz, basically making it unusable. The patch won't get rid of the flickering scanlines. That's a signal quality problem. Either the monitor or cable can't handle it. (05-24-2013 09:58 AM)Badelhas Wrote: I have a qnix qx2710 and two 670s in sli, with windows 64 bits. Did the patch with the full exercise, entered test mode and created custom resolutions in CRU, at 96hz and 120hz, and it works, mouse and Window movement gets much soother. However, in games fraps never passes 60 frames per second. Tried metro last light, bioshock infinite and dirt 3. Dirt 3 even allows me to chose 96hz refresh rate but still doesn't pass the 60fps mark.Some games have frame rate caps, but I know for sure that Dirt 3 doesn't. There's no reason for it to be locked to 60 FPS when the refresh rate is 96 Hz. Are you sure you don't have a frame rate cap set somewhere? Do you happen to have a 60 Hz monitor connected? I've heard some people having issues when having different monitors connected at the same time. |
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