Custom Resolution Utility (CRU)
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09-04-2025, 08:30 PM
(Last edited: 09-04-2025, 08:37 PM by gus84HFR)
Post: #9231
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RE: Custom Resolution Utility (CRU)
First of all, thank you for the awesome piece of software !
I'm using it to do something a little bit special: Because it was almost impossible to find a big LCD screen in 4:3 (or 5:4) ratio for my arcade cab, I've decided to put a 4K TV monitor in it (verticaly), and to use only the center with a custom resolution ! To be clear, I've done it like this: And of course, the black part are not visibles, they are behind the control panel and the marquee. Here is my setup in CRU: I'm using a windows 11 PC, with a RTX 3060 and everything works fine. I use retroarch to emulate most of my arcade game, and when you set it up at the rigth resolution and add a few scanline, the result is incredible, this is almost a CRT screen ! But now the problem: for the SEGA Model 2 games, I use the M2emulator program. And everytime I switch the games to full screen, my TV goes black and go "no signal" I've setup the emulator to use my custom resolution of 2160x1728 when in full screen, but there must be a problem with the refresh rate or something. (I know the game is running fine, because if I look with my main computer via VNC I can see the game running in full screen) Have you got any idea of what I'm doing wrong ? |
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09-04-2025, 11:27 PM
(Last edited: 09-04-2025, 11:40 PM by Mystery D)
Post: #9232
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RE: Custom Resolution Utility (CRU)
(09-02-2025 01:29 PM)ToastyX Wrote:(08-31-2025 04:52 PM)Mystery D Wrote: Hello! I have a 1440p 144hz freesync display (Acer EI272UR), with an EVGA RTX 3080 ftw3.FreeSync/G-SYNC should not flicker. That's a monitor design limitation. The only thing you can do is reduce the VRR range or disable VRR. Perhaps flicker wasn't the correct term, or I should have been more detailed. By flicker I mean the image never disappears. It just seems to shift rapidly in brightness but only when the frame rate drops below the bottom limit of the VRR range. For example, during loading screens that have a 30fps cap, or if you're otherwise seeing a low framerate output. Regular gameplay seems fine, long as the frame rate is above 48ish fps. I guess my real question is what should I be doing to ensure I'm getting the best experience? I have already disabled Freesync in the extension block. (09-04-2025 04:36 PM)Case Wrote:(08-31-2025 04:52 PM)Mystery D Wrote: Hello! I have a 1440p 144hz freesync display (Acer EI272UR), with an EVGA RTX 3080 ftw3. Thanks for the reply. I am uncertain what LFC range means, I will have to do some research. I'm going to try increasing the lower end of the VRR range. I'm assuming that's done by editing the profile, not the Freesync range in the extension block? I deleted that a while back, I heard gsync looks at one value and freesync looks for the extension block? |
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09-05-2025, 02:08 AM
Post: #9233
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RE: Custom Resolution Utility (CRU)
(09-04-2025 11:27 PM)Mystery D Wrote: Perhaps flicker wasn't the correct term, or I should have been more detailed. By flicker I mean the image never disappears. It just seems to shift rapidly in brightness but only when the frame rate drops below the bottom limit of the VRR range. For example, during loading screens that have a 30fps cap, or if you're otherwise seeing a low framerate output. Regular gameplay seems fine, long as the frame rate is above 48ish fps.I'm aware of what you mean. That's a monitor limitation and not an inherent limitation of VRR. The real answer is to get a monitor that doesn't have that problem. This is why NVIDIA has G-SYNC certification because some monitors just have poor VRR implementations. All you can do with your current monitor is either reduce the VRR range to try to reduce the flicker, or disable VRR if the flicker is causing too much trouble. When I say reduce the VRR range, I mean either increasing the minimum refresh rate or switching to a lower refresh rate to reduce the maximum. NVIDIA ignores the FreeSync data block so that makes no difference. LFC is low frame rate compensation, which basically repeats frames at lower frame rates so the refresh rate is within the range, so 30 FPS becomes 60 Hz. If you raise the minimum to 65 Hz, 30 FPS will become 90 Hz. The maximum refresh rate needs to be at least twice the minimum refresh rate for LFC to cover all refresh rates below the minimum. Normally you don't need to reduce the maximum. You can just switch to a lower refresh rate. The current refresh rate automatically becomes the maximum if it's within range, so if the VRR range is 48-144 Hz and you switch to 100 Hz, the range becomes 48-100 Hz. |
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09-05-2025, 02:09 AM
Post: #9234
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RE: Custom Resolution Utility (CRU)
(09-04-2025 08:30 PM)gus84HFR Wrote: But now the problem: for the SEGA Model 2 games, I use the M2emulator program.I don't see how the same resolution can act differently in different programs unless your TV can't handle 1728x2160 @ 60 Hz and Retroarch is GPU scaling to another resolution, or maybe it's an issue with the TV not being able to handle VRR at 1728x2160. |
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09-05-2025, 02:10 AM
Post: #9235
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RE: Custom Resolution Utility (CRU)
(09-04-2025 08:30 AM)plamenmilev@gmail.com Wrote: I have Asus MS27UC 4k monitor and Intel Integrated Graphics 750 (11th Intel gen).Try importing the hdmi-audio.dat file. |
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09-05-2025, 08:03 AM
Post: #9236
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RE: Custom Resolution Utility (CRU)
(09-05-2025 02:10 AM)ToastyX Wrote:(09-04-2025 08:30 AM)plamenmilev@gmail.com Wrote: I have Asus MS27UC 4k monitor and Intel Integrated Graphics 750 (11th Intel gen).Try importing the hdmi-audio.dat file. Thanks for the reply! I have imported the file. Unfortunately, it still doesn't work. Here are my current settings: ![]() ![]() ![]() ![]() Is there something else I could try? Best, Plamen |
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09-05-2025, 01:34 PM
Post: #9237
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RE: Custom Resolution Utility (CRU) | |||
09-05-2025, 02:33 PM
Post: #9238
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RE: Custom Resolution Utility (CRU) | |||
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