Custom Resolution Utility (CRU)
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04-22-2020, 09:19 PM
(Last edited: 04-22-2020, 09:22 PM by Nintendo Maniac 64)
Post: #4681
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RE: Custom Resolution Utility (CRU)
(04-22-2020 09:10 PM)ToastyX Wrote: 4k 120 Hz 4:2:0 is still under 600 Mcsc. I don't have a way around the 600 Mcsc limit. Wait, so is the issue that CRU can not specially create a resolution with only 4:2:0 as the chroma subsampling value is independent of a given resolution? In other words, in order to create any sort of custom resolution through CRU, you must have the bandwidth to run a given resolution at 8bit 4:4:4 even if you aren't going to be using 8bit 4:4:4? |
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04-22-2020, 09:37 PM
Post: #4682
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RE: Custom Resolution Utility (CRU)
(04-22-2020 09:19 PM)Nintendo Maniac 64 Wrote: Wait, so is the issue that CRU can not specially create a resolution with only 4:2:0 as the chroma subsampling value is independent of a given resolution?Detailed resolutions are going to be 4:4:4. In the extension block, you can add a TV resolutions data block and check "4:2:0 resolutions" to add 4:2:0 resolutions, but you're limited to certain resolutions. |
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04-22-2020, 09:50 PM
(Last edited: 04-22-2020, 09:52 PM by Nintendo Maniac 64)
Post: #4683
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RE: Custom Resolution Utility (CRU)
(04-22-2020 09:37 PM)ToastyX Wrote: In the extension block, you can add a TV resolutions data block How does the bandwidth of these "TV resolutions" compare to creating the same detailed resolutions with "LCD Reduced" and "LCD Standard"? The concern here is that 4k 100Hz 4:2:0 at "LCD Standard" only has enough bandwidth to use 8bit, but 4k 100Hz 4:2:0 at "LCD Reduced" has enough bandwidth for 10bit. |
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04-22-2020, 10:02 PM
Post: #4684
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RE: Custom Resolution Utility (CRU) | |||
04-22-2020, 11:25 PM
Post: #4685
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RE: Custom Resolution Utility (CRU)
(04-22-2020 09:50 PM)Nintendo Maniac 64 Wrote: How does the bandwidth of these "TV resolutions" compare to creating the same detailed resolutions with "LCD Reduced" and "LCD Standard"?"4:2:0 resolutions" use half the bandwidth. There's no way to add custom 4:2:0 resolutions. |
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04-22-2020, 11:27 PM
(Last edited: 04-22-2020, 11:27 PM by ToastyX)
Post: #4686
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RE: Custom Resolution Utility (CRU) | |||
04-23-2020, 12:40 AM
(Last edited: 04-23-2020, 12:41 AM by Nintendo Maniac 64)
Post: #4687
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RE: Custom Resolution Utility (CRU)
(04-22-2020 11:25 PM)ToastyX Wrote: "4:2:0 resolutions" use half the bandwidth. There's no way to add custom 4:2:0 resolutions. That wasn't quite what I meant... If one creates a custom 4:4:4 8bit resolution using the "TV resolutions" function, would the resulting bandwidth be equivalent to a detailed resolution with "LCD Standard" or a detailed resolution with "LCD Reduced"? |
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04-23-2020, 12:17 PM
Post: #4688
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RE: Custom Resolution Utility (CRU)
(04-23-2020 12:40 AM)Nintendo Maniac 64 Wrote: If one creates a custom 4:4:4 8bit resolution using the "TV resolutions" function, would the resulting bandwidth be equivalent to a detailed resolution with "LCD Standard" or a detailed resolution with "LCD Reduced"?It would be like "LCD standard" timing. |
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04-23-2020, 08:17 PM
(Last edited: 04-23-2020, 08:20 PM by Nintendo Maniac 64)
Post: #4689
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RE: Custom Resolution Utility (CRU)
New question - does the freesync range setting only work for actual proper AMD freesync?
Or can it work for "adaptive sync" on Intel as well as Nvidia's "g-sync compatible"? (04-23-2020 12:17 PM)ToastyX Wrote: It would be like "LCD standard" timing.So in other words, there's no way to achieve "LCD reduced" resolutions specifically at 4:2:0 over HDMI? |
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04-23-2020, 08:35 PM
Post: #4690
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RE: Custom Resolution Utility (CRU)
(04-23-2020 08:17 PM)Nintendo Maniac 64 Wrote: New question - does the freesync range setting only work for actual proper AMD freesync?Range also works with G-SYNC compatible. (04-23-2020 08:17 PM)Nintendo Maniac 64 Wrote: So in other words, there's no way to achieve "LCD reduced" resolutions specifically at 4:2:0 over HDMI?Right. |
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