Custom Resolution Utility (CRU)
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11-06-2022, 05:54 PM
Post: #7013
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RE: Custom Resolution Utility (CRU)
(11-05-2022 02:05 AM)ToastyX Wrote:(11-04-2022 07:11 PM)mbsbobo Wrote: I had found this CRU through Reddit postings and had some help which has reduced significantly the tons of flickering.Notepad and OneNote shouldn't cause flickering. I wouldn't keep a monitor with that kind of problem. Quite correct but it did flicker with mouse in both these apps. The monitor isn't the problem as I have no issues in Win10Pro. The issue is with the way the driver side in Windows 11 with the new added graphics portions which can be found here:> Settings>System>Display>Graphics>Default graphics settings 1 Hardware-accelerated GPU scheduling 2 Variable refresh rate 3 Optimizations for windowed games My instinct says number 2 VRR So I will turn off number 2 and set back the V rate to 48 and see what happens. In Windows 10 Pro Home Enterprise --the other flavors numbers 2 and 3 are not incorporated. At current as suggested for the flickering in-game, that has subsided with adjusting the value from 48. I've used 90hz as suggested by the Reddit post and also 72hz. With the latest Nvidia Geforce RTX driver 526.47, there is a new addition. Under 'Manage 3D settings':> at the very bottom there is:> 1 Vulkan/OpenGL present method A Auto B Prefer Native C Prefer layered on DXGI Swapchain < this has to do with DirectX in Windows 11 22H2 as far as I am to understand this. Not fully versed at the moment. As far as I understand with the way Windows 11 handles the gaming, is the flip method. In Nvidia Control Center I have Vertical Sync set to Fast, Triple Buffering On which increased FPS in game and no tearing at faster rates. But this RTX 3050 isn't cut out to run at 250FPS like the 3080. Also the mouse driver has something to with it as well. Logitec GHUB mouse refreshing, with the lights. Turn off the light show and probably have less overhead. |
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